👇 Find the featured cards in each pack
Explore the cards that can land in the hit slot, grouped by rarity with pull-rate context and live prices. Use the full set view to see every other card.
4 of the set's 164 cards can fill them. The best of them is Dive Ball #161 at $25.71 — a card you would open once in 288 packs. Nobody has published a pull-rate study of Primal Clash, so these rates are estimated from measured sets of the same era — good to about a tier, not to a decimal.
Rates marked EST. are estimated: no pull-rate study of Primal Clash has been published, so the figure is the rate this rarity measured at across sets of the same era. Good to about a tier, not to a decimal. Measured rates come from TCGplayer’s Authentication Center pack openings.
Numbered above the set’s main run — the rainbow foils, the golds and the alternate arts. Pokémon files all of them under one label, so the market can price two cards in this tier hundreds of times apart.
"Specific card" splits the tier's rate evenly across its 4 cards. Real spread within one tier runs to ±30%.
Dive BallPrimal Clash · 161$24.140.0%43Quant score43 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Enhanced HammerPrimal Clash · 162$25.23+5.8%76Quant score76 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
SwitchPrimal Clash · 163$25.710.0%34Quant score34 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Weakness PolicyPrimal Clash · 164$7.47+3.2%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.About 1.4% of Primal Clash booster packs — about 1 in 72 — contain a card from one of the 1 hit rarities in the set. Secret Rares: about 1 in 72 packs. These rates are estimated from measured sets of the same era; no pull-rate study of this set has been published.
4 of the 164 cards in Primal Clash are at a rarity a booster pack's hit slot can produce — Ultra Rare and above. The rest come out of the common, uncommon, reverse-holo and standard rare slots.
The rarest tier is Secret Rares in Primal Clash, at about 1 in 72 packs for any one of its 4 cards. A NAMED card from that tier is about 1 in 288 packs, assuming the tier's cards appear equally often.