👇 Find the featured cards in each pack
Explore the cards that can land in the hit slot, grouped by rarity with pull-rate context and live prices. Use the full set view to see every other card.
3 of the set's 138 cards can fill them. The best of them is Charizard #136 at $649.98 — a card you would open once in 216 packs. 2 trade above $50; the rest are worth about $500.00 each. Nobody has published a pull-rate study of Plasma Storm, so these rates are estimated from measured sets of the same era — good to about a tier, not to a decimal.
Rates marked EST. are estimated: no pull-rate study of Plasma Storm has been published, so the figure is the rate this rarity measured at across sets of the same era. Good to about a tier, not to a decimal. Measured rates come from TCGplayer’s Authentication Center pack openings.
Numbered above the set’s main run — the rainbow foils, the golds and the alternate arts. Pokémon files all of them under one label, so the market can price two cards in this tier hundreds of times apart.
"Specific card" splits the tier's rate evenly across its 3 cards. Real spread within one tier runs to ±30%.
CharizardPlasma Storm · 136$649.980.0%17Quant score17 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
BlastoisePlasma Storm · 137$500.000.0%75Quant score75 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Random ReceiverPlasma Storm · 138$40.990.0%24Quant score24 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.About 1.4% of Plasma Storm booster packs — about 1 in 72 — contain a card from one of the 1 hit rarities in the set. Secret Rares: about 1 in 72 packs. These rates are estimated from measured sets of the same era; no pull-rate study of this set has been published.
3 of the 138 cards in Plasma Storm are at a rarity a booster pack's hit slot can produce — Ultra Rare and above. The rest come out of the common, uncommon, reverse-holo and standard rare slots.
The rarest tier is Secret Rares in Plasma Storm, at about 1 in 72 packs for any one of its 3 cards. A NAMED card from that tier is about 1 in 216 packs, assuming the tier's cards appear equally often.