👇 Find the featured cards in each pack
Explore the cards that can land in the hit slot, grouped by rarity with pull-rate context and live prices. Use the full set view to see every other card.
24 of the set's 113 cards can fill them. The best of them is Dark Gengar #6 at $1,300.00. 22 trade above $50; the rest are worth about $341.22 each. No pull-rate study of Neo Destiny has ever been published and its pack is not one we can model, so we do not print a rate.
The 24 Rare cards in Neo Destiny, ranked by what they trade for now.
Dark GengarNeo Destiny · 6 · Holo · Unlimited$1,064.000.0%19Quant score19 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Shining CelebiNeo Destiny · 106 · Holo · Unlimited$749.990.0%63Quant score63 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Light DragoniteNeo Destiny · 14 · Holo · Unlimited$401.660.0%58Quant score58 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Light ArcanineNeo Destiny · 12 · Holo · Unlimited$387.500.0%29Quant score29 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Dark TyphlosionNeo Destiny · 10 · Holo · Unlimited$202.360.0%66Quant score66 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Dark HoundoomNeo Destiny · 7 · Holo · Unlimited$299.990.0%39Quant score39 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Dark Porygon2Neo Destiny · 8 · Holo · Unlimited$100.250.0%71Quant score71 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Dark CrobatNeo Destiny · 2 · Holo · Unlimited$158.880.0%58Quant score58 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Dark FeraligatrNeo Destiny · 5 · Holo · Unlimited$157.560.0%21Quant score21 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Light AzumarillNeo Destiny · 13 · Holo · Unlimited$37.960.0%63Quant score63 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Miracle EnergyNeo Destiny · 16 · Holo · Unlimited$29.820.0%68Quant score68 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Shining CharizardNeo Destiny · 107 · Holo · Unlimited$1,300.000.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Shining TyranitarNeo Destiny · 113 · Holo · Unlimited$810.00—N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Dark EspeonNeo Destiny · 4 · Holo · Unlimited$649.990.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Shining RaichuNeo Destiny · 111 · Holo · Unlimited$597.400.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Shining SteelixNeo Destiny · 112 · Holo · Unlimited$562.500.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Shining MewtwoNeo Destiny · 109 · Holo · Unlimited$553.000.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Shining NoctowlNeo Destiny · 110 · Holo · Unlimited$474.970.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Shining KabutopsNeo Destiny · 108 · Holo · Unlimited$382.440.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Dark TyranitarNeo Destiny · 11 · Holo · Unlimited$295.280.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Dark ScizorNeo Destiny · 9 · Holo · Unlimited$190.760.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Dark AmpharosNeo Destiny · 1 · Holo · Unlimited$156.360.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Light TogeticNeo Destiny · 15 · Holo · Unlimited$80.000.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Dark DonphanNeo Destiny · 3 · Holo · Unlimited$56.080.0%60Quant score60 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.24 of the 113 cards in Neo Destiny are at a rarity a booster pack's hit slot can produce — Ultra Rare and above. The rest come out of the common, uncommon, reverse-holo and standard rare slots.