👇 Find the featured cards in each pack
Explore the cards that can land in the hit slot, grouped by rarity with pull-rate context and live prices. Use the full set view to see every other card.
A Lost Origin pack puts a hit in slot 1 and slot 10, and about 1 in 26 packs holds one of the 1 rarities below. 1 of the set's 217 cards can fill them. The best of them is Aerodactyl V #180 at $202.37 — a card you would open once in 26 packs. 1 trade above $50; the rest are worth about $202.37 each.
Rates marked EST. are estimated: no pull-rate study of Lost Origin has been published, so the figure is the rate this rarity measured at across sets of the same era. Good to about a tier, not to a decimal. Measured rates come from TCGplayer’s Authentication Center pack openings.
Published by Pokémon for the Sword & Shield era. Slot 1 is a hit slot too — most guides miss this. States which rarities each slot may hold, not how often. The figures are for the digital Pokémon TCG Live pack and are believed, not confirmed, to mirror the physical one.
Full-art Pokémon and Supporter cards inside the numbered run. The tier where a chase card is still affordable.
"Specific card" splits the tier's rate evenly across its 1 cards. Real spread within one tier runs to ±30%.
About 3.9% of Lost Origin booster packs — 1 in 26 — contain a card from one of the 1 hit rarities in the set. Ultra Rares: 1 in 26 packs.
1 of the 217 cards in Lost Origin are at a rarity a booster pack's hit slot can produce — Ultra Rare and above. The rest come out of the common, uncommon, reverse-holo and standard rare slots.
The rarest tier is Ultra Rares in Lost Origin, at 1 in 26 packs for any one of its 1 card. A NAMED card from that tier is 1 in 26 packs, assuming the tier's cards appear equally often.