👇 Find the featured cards in each pack
Explore the cards that can land in the hit slot, grouped by rarity with pull-rate context and live prices. Use the full set view to see every other card.
9 of the set's 120 cards can fill them. The best of them is Infernape E4 LV.X #108 at $999.99 — a card you would open once in 162 packs. 9 trade above $50; the rest are worth about $116.35 each. Nobody has published a pull-rate study of Rising Rivals, so these rates are estimated from measured sets of the same era — good to about a tier, not to a decimal.
Rates marked EST. are estimated: no pull-rate study of Rising Rivals has been published, so the figure is the rate this rarity measured at across sets of the same era. Good to about a tier, not to a decimal. Measured rates come from TCGplayer’s Authentication Center pack openings.
The 9 Rare Holo LV.X cards in Rising Rivals, ranked by what they trade for now.
"Specific card" splits the tier's rate evenly across its 9 cards. Real spread within one tier runs to ±30%.
Infernape E4 LV.XRising Rivals · 108$350.000.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Luxray GL LV.XRising Rivals · 109 · Holo$120.580.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Hippowdon LV.XRising Rivals · 107$90.000.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Snorlax LV.XRising Rivals · 111$999.990.0%77Quant score77 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Alakazam E4 LV.XRising Rivals · 103$336.250.0%71Quant score71 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Gallade E4 LV.XRising Rivals · 106$116.350.0%47Quant score47 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Floatzel GL LV.XRising Rivals · 104$100.000.0%43Quant score43 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
Flygon LV.XRising Rivals · 105 · Holo$100.000.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.
Mismagius GL LV.XRising Rivals · 110$99.990.0%46Quant score46 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.About 5.6% of Rising Rivals booster packs — about 1 in 18 — contain a card from one of the 1 hit rarities in the set. Rare Holo LV.X Cards: about 1 in 18 packs. These rates are estimated from measured sets of the same era; no pull-rate study of this set has been published.
9 of the 120 cards in Rising Rivals are at a rarity a booster pack's hit slot can produce — Ultra Rare and above. The rest come out of the common, uncommon, reverse-holo and standard rare slots.
The rarest tier is Rare Holo LV.X Cards in Rising Rivals, at about 1 in 18 packs for any one of its 9 cards. A NAMED card from that tier is about 1 in 162 packs, assuming the tier's cards appear equally often.