👇 Find the featured cards in each pack
Explore the cards that can land in the hit slot, grouped by rarity with pull-rate context and live prices. Use the full set view to see every other card.
4 of the set's 106 cards can fill them. The best of them is Darkrai #104 at $255.33 — a card you would open once in 144 packs. 4 trade above $50; the rest are worth about $193.05 each. Nobody has published a pull-rate study of Great Encounters, so these rates are estimated from measured sets of the same era — good to about a tier, not to a decimal.
Rates marked EST. are estimated: no pull-rate study of Great Encounters has been published, so the figure is the rate this rarity measured at across sets of the same era. Good to about a tier, not to a decimal. Measured rates come from TCGplayer’s Authentication Center pack openings.
The 4 Rare Holo LV.X cards in Great Encounters, ranked by what they trade for now.
"Specific card" splits the tier's rate evenly across its 4 cards. Real spread within one tier runs to ±30%.
MarkupA sustained positive trend with inventory under control — the book is not refilling as fast as it is being taken.DarkraiGreat Encounters · 104$255.330.0%71Quant score71 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
PalkiaGreat Encounters · 106$215.420.0%45Quant score45 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
DialgaGreat Encounters · 105$170.680.0%14Quant score14 / 100A 0-100 composite of the sub-scores — liquidity, trend, value, supply and risk — each computed on this instrument’s own evidence and reweighted when an input is missing rather than filled with a neutral 50. Higher is better; it ranks instruments against each other, and is never a price target.
CresseliaGreat Encounters · 103$65.750.0%N/AQuant score — not availableToo few of the sub-scores resolved on this instrument to compose one. An honest absence: a partial composite would rank it against cards the model knows far more about.About 2.8% of Great Encounters booster packs — about 1 in 36 — contain a card from one of the 1 hit rarities in the set. Rare Holo LV.X Cards: about 1 in 36 packs. These rates are estimated from measured sets of the same era; no pull-rate study of this set has been published.
4 of the 106 cards in Great Encounters are at a rarity a booster pack's hit slot can produce — Ultra Rare and above. The rest come out of the common, uncommon, reverse-holo and standard rare slots.
The rarest tier is Rare Holo LV.X Cards in Great Encounters, at about 1 in 36 packs for any one of its 4 cards. A NAMED card from that tier is about 1 in 144 packs, assuming the tier's cards appear equally often.